VADER | Multiplayer VR
Navy DoD Training Simulator
Project Name : VADER
Role : Lead Unity Developer
Platform : Unity Engine | Meta Quest | Microsoft Hololens
Tools : Blender, Unity, Photoshop

Project Details
VADER is a high-fidelity virtual reality training simulation developed for the United States Navy. Its core objective is to provide immersive, mission-critical training for sailors operating complex mechanical systems, with a focus on the shipboard pump control console. Unlike traditional simulations, VADER offers a highly interactive, scalable, and optimized VR experience tailored specifically for the military environment.
The simulation is built to bridge the gap between theoretical instruction and practical experience. By enabling sailors to safely practice emergency procedures, system diagnostics, and multi-step workflows in a controlled virtual environment, VADER minimizes training risk and enhances retention. The training modules are designed for both initial qualification and recurring practice to ensure long-term readiness.
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Console-based training interface simulating real Navy hardware
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Fully networked multiplayer training sessions using Photon Fusion
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Scenario-driven modules including failure states and real-time feedback
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Developer-guided architecture prioritizing performance and extensibility
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Modular framework for expanding to additional ship systems
As Lead Developer on the VADER project, I was responsible for implementing scalable systems architecture in Unity, optimizing performance for standalone VR headsets, and ensuring smooth multiplayer functionality. I also helped define project guidelines, built developer tools to streamline workflows, and contributed to the artistic and UX direction to make the experience intuitive and engaging for Navy personnel.
VADER has been adopted for ongoing internal evaluations by the Navy, with future plans to expand the platform to include additional systems training beyond the initial pump control modules. The project has also influenced internal development guidelines for VR performance, team scalability, and long-term maintainability of Unity-based military simulations.



